
Lead Interactive Developer
Developer, bi-lingual scholar, and published researcher with a Masters by Research in Psychology. Currently leading game and agentic development on Meta Horizon Worlds, with over a million impressions worldwide.
Clients I've Developed For
Skills & Technologies
Some of the relevant skills and technologies I work with.
Building Agentic Systems
Designing agentic skills, validating trajectory files, and cross-checking multi-agent orchestration for production AI systems: diagnosing broken behaviours, malformed outputs, and silent orchestration failures across the full agentic loop.
AI Adoption
Helping cross-discipline teams integrate AI tools into everyday workflows: identifying high-value use cases, running hands-on sessions, and building team confidence with AI-assisted development and content pipelines.
Coaching and Mentoring
Proficient in coaching and mentoring; advocating for design patterns, and fostering a culture of continuous improvement through code reviews.
Unity & C#
Proficient in C# for Unity game development; creating gameplay systems, implementing design patterns, and optimising for Mobile and XR performance.
VR Development
Well-vested in developing virtual reality applications and games, having several projects published in academic journals.
Web Development
Worked with React, Node.js, and modern web technologies. As well as more niche libraries like PIXI.js and Phaser for developing 2D games.
Professional Experience
My journey through the tech industry and academia.
Lead Interactive Developer

Koffeecup | 2024 - Present
As a Lead Developer, I oversee the entire engineering side of the projects I'm working on.
Senior Interactive Developer

Koffeecup | 2024 - 2024
As a Senior Developer, I strove to elevate the company's projects and team; in this role, I assumed a leadership position with expanded responsibilities, driving innovation and efficiency across multiple areas of development.
Interactive Developer

Koffeecup | 2023 - 2024
As an Interactive Developer I got to lead my first project by conceptualising, designing, and developing a captivating virtual reality (VR) world brimming with intricately crafted mini-games and exciting prizes.
Junior Games Developer

Live 5 Limited | 2022 - 2023
As a Junior Games Developer at Live 5 Ltd, I had the opportunity to develop a commercially successful cabinet and web-based game, contributing to projects earning over £800 million internationally.
Featured Projects
A selection of my latest work in VR, gaming, and interactive development.
Websites
Websites that I'm working on.
Publications
My contributions to academic research and literature.
Autistic adolescents completed visual perspective-taking and false-belief tasks in VR using either everyday objects or objects tied to their own special interests. Accuracy on false-belief reasoning dropped significantly when special-interest stimuli were used, while perspective-taking accuracy and response times were unaffected, suggesting personally salient content can narrow attention away from mentalising about others.
Journal of Autism and Developmental Disorders, 2026
We built an open-access VR drumming app to study interpersonal synchrony and tested it across two experiments. Drumming in sync with a matched virtual partner increased feelings of affiliation, and when Caucasian participants drummed in sync with Middle Eastern avatars, it also increased trust and reduced prejudicial attitudes toward Middle Eastern refugees, though synchrony alone did not change pro-social behaviour in an economic game.
Frontiers in Psychology, 2025
Read full paperTwo hundred participants from the UK and Malaysia took part in three experiments manipulating enemy gender, sexually explicit attire, and character agency in video games. Exposure to gender-stereotyped content showed little consistent effect on implicit associations, sexism, or rape myth acceptance, though playing against male enemies in a first-person shooter was linked to lower endorsement of some sexist attitudes and different in-game behaviour compared to female enemies.
New Media & Society, 2022
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